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Process BriefKey IssuesJoint App DevelopmentInteraction and DesignUsability AnalysisUsability Deliverables

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REDESIGN—Maximum Usability Analysis

Task
Purpose/additional information
Mandatory/optional
Deliverable
Stage of
C22 process
Effort (# days)
Duration
Preliminary analysis
Interview client about usability issues with an existing site or usability concerns in general—or have other members of team follow a usability “screener” which will be followed up on if necessary To understand what problems current users are having so those problems are taken into account in redesign Mandatory that at least screener be completed Verbal communication to creative team or brief report
Imagine/
Define
4 hours
One or possibly a few brief meetings
Expert review of existing site—an informal internal review is recommended even if client does not want an official review If client wants to retain some element of old design, or learn something from it Optional, but at least an internal review recommended Report
Imagine/
Define
1-2 days
1-2 days
User testing on existing site If client wants to retain some element of old design, or learn something from it Optional Report
Imagine/
Define
3-4 days
3-4 days
Expert review of competitor’s site New site should supercede competitors’ sites in terms of usability Optional Report
Imagine/
Define
1-2 days
1-2 days
Set usability benchmarks/objectives—part of site concept document or separate concept document? Based on client/site needs and on current or competitor’s sites (e.g. Site X [or current site] enables users to purchase items with three clicks; new site should require 3 or less). Optional Brief report/list
Imagine/
Define
_ day
_ day

 

Task
Purpose/additional information
Mandatory/optional
Deliverable
Stage of
C22 process
Effort (# days)
Duration
Analysis of prototypes
Site inventory consult/review with Experience Architect (iterative) To ensure that inventory is focused on the site’s audience- can serve as QA in some cases (i.e. on Chicago-based projects) Mandatory Verbal communication or informal documentation
Define
4 hours
5-10 days
Site Architecture consult/review with Experience Architect (iterative) To ensure that architecture is logical and promotes easy navigation and task flow Mandatory Verbal communication or informal documentation
Define
4 hours
5-10 days
Greyline consult/review with Experience Architect/Web Engineer (iterative) To ensure that greylines follow usability principles and support user’s needs Mandatory Verbal communication or informal documentation
Define
3-2 hour sessions
3 weeks
Color Line consult/review with Experience Architect/Visual Designer (iterative) To ensure that colorlines follow usability principles and support user’s needs Mandatory Verbal communication or informal documentation
Define
3-2 hour sessions
2 weeks
Build scenarios/Cognitive walkthrough with the Experience Architect (and others?) on greylines/colorlines Enacting different users’ experiences on site- could also encourage client to do their own walkthrough by giving them a list of tasks (?) Mandatory Optional report on results of cognitive walkthrough
Late
Define
1 day
1 day
User testing on greylines/colorlines To assess usability before majority of building site begins Optional, but highly recommended Report
Late
Define
4 days
2-3 days

 

Task
Purpose/additional information
Mandatory/optional
Deliverable
Stage of
C22 process
Effort (# days)
Duration
Analysis of Final Project
Expert review of final product Compare to previous review/testing, to future phases, or to competitor’s site Optional, but highly recommended internal review Report
Deliver
1-2 days
1-1 _ days
User testing of final product To compare it to previous review/testing, to future phases, or to competitors’ sites Optional Report
Deliver
3-4 days
3-4 days
Assessment of final results against usability benchmarks/objectives To provide a measurable assessment of whether usability has increased and by how much Optional Brief Report
Deliver
_ day
_ day

Total effort: 4 days – 18 days

 

NEW DESIGN- Maximum Usability Analysis

Task
Purpose/additional information
Mandatory/optional
Deliverable
Stage of
C22 process
Effort (# days)
Duration
Preliminary analysis
Interview client about usability issues with an existing site or usability concerns in general—or have other members of team follow a usability “screener” which will be followed up on if necessary To understand what problems current users are having so those problems are taken into account in redesign Mandatory that at least screener be completed Verbal communication to creative team or brief report
Imagine/
Define
4 hours
One or possibly a few brief meetings
Expert review of competitor’s site New site should supercede competitors’ sites in terms of usability Optional Report
Imagine/
Define
1-2 days
1-2 days
Set usability benchmarks/objectives Based on client/site needs and on competitor’s sites (e.g. Site X [or current site] enables users to purchase items with three clicks; new site should require 3 or less). Optional Report
Imagine/
Define
__ days
__ days

 

Task
Purpose/additional information
Mandatory/optional
Deliverable
Stage of
C22 process
Effort (# days)
Duration
Analysis of prototypes
Site inventory consult/review with Experience Architect (iterative) To ensure that inventory is focused on the site’s audience- can serve as QA in some cases (i.e. on Chicago-based projects) Mandatory Verbal communication or informal documentation
Define
4 hours
5-10 days
Site Architecture consult/review with Experience Architect (iterative) To ensure that architecture is logical and promotes easy navigation and task flow Mandatory Verbal communication or informal documentation
Define
4 hours
5-10 days
Greyline consult/review with Experience Architect/Web Engineer (iterative) To ensure that greylines follow usability principles and support user’s needs Mandatory Verbal communication or informal documentation
Define
3-2 hour sessions
3 weeks
Color Line consult/review with Experience Architect/Visual Designer (iterative) To ensure that colorlines follow usability principles and support user’s needs Mandatory Verbal communication or informal documentation
Define
3-2 hour sessions
2 weeks
Build scenarios/Cognitive walkthrough with the Experience Architect (and others?) on greylines/colorlines Enacting different users’ experiences on site- could also encourage client to do their own walkthrough by giving them a list of tasks (?) Mandatory Optional report on results of cognitive walkthrough
Late
Define
1 day
1 day
User testing on greylines/colorlines To assess usability before majority of building site begins Optional, but highly recommended Report
Late
Define
4 days
2-3 days

 

Task
Purpose/additional information
Mandatory/optional
Deliverable
Stage of
C22 process
Effort (# days)
Duration
Analysis of Final Project
Expert review of final product Compare to future phases, or to competitor’s site Optional, but highly recommended internal review Report
Deliver
1-2 days
1-1 _ days
User testing of final product To compare to future phases, or to competitors’ sites Optional Report
Deliver
3-4 days
3-4 days
Assessment of final results against usability benchmarks/objectives To provide a measurable assessment of whether usability has increased and by how much Optional Brief Report
Deliver
_ day
_ day

 

Total effort: 4 days – 16 days



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